Usable with "fireonstart" and "fireonstop", these work similar to door "on opened", "on opening", etc.
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VATS Criticals - Similar to Fallout 4 when you hit enemy in VATS you build up a critical meter. You can disable it for particular companion if needed. Gamemode Companion Wheel - Appears instead of vanilla companion wheel. Wheel menu - New HUD item selection menu which allows you to quickly equip Item\Weapon or consume an ingestible. Melee Combat - Perform melee hits with your ranged weapon in first person. Object grabbing - Special animation plays when you activate objects or open doors.Īnimated Landing - Landing animation when you fall. You can tackle enemies by pressing "Attack" button while sprinting.Īnimated Ingestibles - When you take Stimpak, Super Stimpak, MedX, Tourniquet, Jet, Vodka, Whiskey - PC will play first person animation. It's combination of Lazarus Project and Animation Project.Ĭombat Takedowns - You can perform non-lethal and lethal combat and sneaking takedowns.Ĭombat rolls - Perform combat rolls to evade an attack or get closer to enemy.Īnimated sprint - You can sprint with brand new animations. It features new gameplay mechanics from most recent FPS games. This mod aims to improve your Fallout: New Vegas experience. This mod requires New Vegas Script Extender and JIP LN NVSE Plugin to work. To install, download the file, extract it, copy the "Data" folder to your Fallout: New Vegas directory, open FalloutNVLauncher, then click on "Data Files" and enable the mod. So, I've decided to upload Solid Project For Fallout New Vegas onto GameBanana, for all to download and enjoy. This version is V18, which is apparently the latest version of the mod the author ever made public. Problem is, after some "negative issues", the author decided to take it down. The Solid Project For Fallout New Vegas mod is unquestionably one of the best mods for Fallout: New Vegas out there. Install and manage your mods easily with community-made 1-Click mod downloaders. ↺5 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games! bsa files I was able to get everything working together.Solid Project V18 For Fallout New Vegas bsa files.I guess some of them were conflicting so after figuring out how to extract them and hide the. If anyone has any idea's on why I would really like to get these mods playing nice togetherįigured out the issue. I'm not sure why since one is an interface mod and the other is a lighting mod but the two do not seem to run together. I tried disabling all of my mods and then enabling them one by one and it seems like Interior Lighting Overhaul is causing the issues. UPDATE: Okay so I have a bit of a new development. I checked oHud is overwriting 2 menus in JIP but that shouldn't be a problem I don't think because its doing the same thing for Advanced Recon Range Finder and JIP select fire. I've tried re-installing and that didn't work either. Fallout will not even boot up (same as before). Thanks for the suggestion I tried creating a merged patch using FNVEdit and leaving it at the very end of my load order but unfortunately it didn't work. Resident Evil 6 - Leon Scott Kennedy Race.espĭistributed Necklaces and Chains Neck Seam Concealer.esp Interior Lighting Overhaul - Ultimate Edition.espĪWOP - Balance and Cleanup - PNRebalanced Health.espįNV Realistic Wasteland Lighting - Full.espįNV Realistic Wasteland Lighting - ENB Full.esp YUP - NPC Fixes (Base Game All DLC).esp # This file was automatically generated by Mod Organizer. |
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